3/21/2024 0 Comments Betrayal at krondor hex editHe's been a good guy to me, and I don't want to cause him any worry or irritation.Ī more relevant point is that currently, all things Midkemian are tied up, at least in terms of (official) computer games. Also, I'm a writer, and even if I weren't worried about litigation, I'd still want to be respectful of Ray's rights. It's one thing for me to be noodling around on a small non-profit project like this, but a full remake (and especially a commercial venture) would be a very big violation of their copyright. Yes, I created a very big corner of it, as well as several characters, and a significant number of chapters in its history, but again, it all belongs to Ray and the good folks over at Midkemia Press. BAK was in their playground, and they let me play there for a few years.įirst and foremost because the Midkemian universe doesn't belong to me. I will never sell anything with the Krondor name on it, or with any of the content based in the Midkemia universe unless otherwise given express permission / license from Raymond E. This is a not-for-profit, self-educational project. Let me say this again to make this clear. This should be sufficiently adequate to demonstrate and test the functioning of all the core systems, and will still offer at least a hour or two of gameplay. My plan is only to recreate the first Chapter and the first Zone of BAK, which might only represent 3 or 4 percent of the total content of the original. My primary focus with this project will be on the reconstruction of the game systems, and to a limited degree, a tiny fraction of the original game content. Will Betrayal at Krondor: Remastered Be a Total Remake of the Original? As a bonus, fans of the original game get to see what a sequel to BAK might have looked like by fusing elements of the original together with more modern technology. Using the newly released Amazon Lumberyard Game Engine, I intend to build as much of the original engine as I can with as little outside help as possible, not only as a test of the general usability of this very cool new tool, but also as a self-guided, intensive exercise to refresh some of my level design and scripting skills. Hallford stresses that this free remake can't be turned into a full for-profit project due to IP ownership and contractual obligations, but he also adds that the ultimate objective is to use this as a basis for a new title based on a new IP he owns: What Is Betrayal At Krondor: Remastered?īetrayal at Krondor: Remastered (or BAK:REM for short) is an attempt to resurrect the core systems as well as the general look and feel of the hit, award-winning role-playing game Betrayal at Krondor. ![]() The player can "emphasize" a skill in order to make it improve faster.Original Betrayal at Krondor game designer Neal Hallford has explained on his official website that he is working on a free remake of the first areas of the game for Amazon's CryEngine-based Lumberyard engine. Each character has a set of skills, ranging from weapon proficiencies to abilities such as bartering or stealth. The role-playing system of the game relies on skills. The latter is depleted when a character uses weapons or casts magic. Characters have four attributes: health, strength, speed, and stamina. Fighters use swords or crossbows (for long-ranged attacks) magicians can fight with staves, or cast spells. Only two character classes are present in the game: fighters and magicians. The player moves the characters on these screens in a turn-based fashion, attacking physically, defending, and casting spells. Combat takes place on separate grid-based screens. Towns, however, are presented as a series of still screens representing locations (temple, tavern, inn, etc.). Gorath, Locklear, and Owyn are the first party of characters the player controls however, characters may leave and others may join the party later, as dictated by the events of the story.Įxploration in Betrayal at Krondor takes place in a 3D world viewed from first-person perspective. Each chapter has a goal to achieve before moving on to the next one, but the player is given considerable freedom to explore the vast world of the game and undertake side quests. The game's story is divided into nine chapters. ![]() Locklear, a nobleman who serves the crown of Krondor, and a young magician named Owyn decide to accompany Gorath to Krondor, where they'll have to think of a plan to stop the moredhel leader Delekhan. The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Feist's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe.
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